using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Org.Loon.Framework.Xna.Game.Core.Graphics.OpenGL
{
    public abstract class GL
    {
        public const int GL_QUADS = 0;

        public const int GL_POLYGON = 0;

        public const int GL_TRIANGLE_FAN = 0;

        public const int GL_TRIANGLES = 0;

        public const int GL_TRIANGLE_STRIP = 0;

        public const int GL_POINTS = 1;

        public const int GL_LINES = 1;

        public const int GL_LINE_LOOP = 1;

        public const int GL_LINE_STRIP = 1;
    }
}
